()||10:Commander, please read the following description carefully, it will help you to score more points. You can also review these rules at any time by clicking the button in the top-right corner. ()||10:In this stage, your echelons will be promoted after defeating 2/3/5 enemies. ()||10:First Promotion - Grants a combat buff and +2,000 bonus points at the end of each round. ()||10:Second Promotion - Grants extra Action Points and +4,000 bonus points at the end of each round. ()||10:Third Promotion - Grants a one-time Leap skill (jump to any unoccupied node within a 2-node distance) and +10,000 bonus points immediately. The echelon also gains +6,000 points at the end of each subsequent round. ()||10:Note - If a promoted echelon retreats, it must restart promotions from the beginning when redeployed. ()||10:A boss will appear at the start of Rounds 1/3/5. Defeating it grants a battlefield effect. ()||10:From Round 2 onward, 3 Data Patches will spawn each round. Picking them up restores ammo, rations, and vehicle energy, and grants +20,000 points. Data Patches only spawn on initial blue nodes (excluding Command Posts and Heliports), and never reappear on a node that has already spawned one. ()||10:Auto-transport nodes change direction each round. Watch your echelon routing carefully. ()||10:Enemies spawn only at hidden nodes. From Round 5 onward, enemy reinforcements will be significantly stronger. Deploy your echelons accordingly. ()||10:In this stage, occupying normal nodes no longer grants points. ()||10:Points are awarded as follows. Enemy kills - 10% of their combat effectiveness, captured Command Posts - 9,000 points each, captured Heliports - 5,000 points each, captured Heavy Heliports - 6,000 points each. ()||10:Data patches - 20,000 points each, Leap skill uses - 10,000 points each, promoted echelons - 2,000/4,000/6,000 points each round. All other point deductions are as previous events.